Composition and Sound design
I can meet your composing and sound design needs. Original orchestral piece: done. Lyrical music as you tend to your garden: you got it. Sound designing an ancient underground civilization: yep. Using both personal and library recordings to design a sci-fi stealth game: guess what, also did that.
Software:
Cubase, Reaper and Pro Tools
Recording sessions
I’ve run, scheduled, overseen and played on recording sessions ranging from 3 to 16 players. I’ve also created and delivered professional Pro Tools sessions, scores and parts on short deadlines. My score and parts and so clean, let me tell you.
Software:
Pro Tools and Finale
Audio implementation
I can implement music and sound via middleware and straight in engine. I have implemented loops, stingers, layered and branching audio in Unity and Unreal. BIG FAN of Unreal, absolute joy to work in!
Software:
Wwise, FMOD, Unreal Blueprints and Unity